World of Warcraft: Cataclysm

  • Hvem skal have expansionen når den udkommer?


    Hvad syntes i om de nye races/professions?


    Ser ret cool ud syntes jeg: LINK


    Syntes især det er en genial ide at de fornyer Eastern kingdom og Kalimdor, for det var godt nok et stort dødt område da jeg stoppede med at spille for et par måneder siden.

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  • Stoppede godt nok lidt før wotlk udkom, men har da overvejet og starte igen op til når det nye kommer, er der nogen cirka dato på det egentlig?..Det er jo ikk engang 1 år siden at wotlk udkom..


    Og ja det er super fedt at se de laver de gamle lande om, for fuck hvor var det kedeligt hvis man ville lvl en ny op.. :S


    Og nice man kan få lov og flyve i de gamle lande nu.. =) Det kunne måske åbne op for nogle lede raids på storbyerne på pvp serverne.. =P

    If you make it idiotproof then some will just make a better idiot.. =P


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  • Det bliver jo helt nice nu i Azeroth igen, at man kan flyve der nu.. Samt de nye racer, og profession :)


    Men føler det lidt som at Blizzard bliver ved med at malke på WoW, og føler ikke der er så meget tilbage i det imo.


    Så ved ikke om jeg fortsætter med wow :)

  • Quote from Blizzard staff


    General

      * Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
      * A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
      * Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.


    Path of the Titans

      * Talent trees won't be extended, you will just get 5 more talent points.
      * The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
      * A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.


    Archeology

      * Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.


    Deathwing

      * Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
      * Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
      * His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
      * The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.


    New races - Worgens

      * Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
      * Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
      * Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
      * Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
      * One of the Worgen racial will be Dark Flight, a short duration sprint


    New Races - Goblins

      * Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
      * The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
      * As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
      * Racial - Rocket Belt will have multiple functionnalities, you can use it to launch yourself forward or launch rockets at targets.


    The World

      * Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
      * The Wailing Caverns are now a lush and verdant Area.
      * Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
      * The Horde finally conquered Southshore.
      * Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
      * Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
      * We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
      * Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
      * 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
      * The Worgens and Goblins starting zone level goes from 1 to 15.
      * Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.
      * Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
      * Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
      * Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and his now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
      * Twilight Highlands will feature Grim Batol,
      * Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
      * Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
      * Deepholm isn't really connected to Azeroth, the connection is where Deathwing
      * The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.


    Dungeons & Raids

      * The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
      * Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
      * Grim Batol will have a level-up dungeon and a raid instance.
      * Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
      * The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
      * Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.


    Player vs. Player

      * Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
      * Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
      * Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
      * New arena maps will be added.

  • http://railgun.newz.dk/bc-masser-af-cataclysm-detaljer



      * Attack Power on gear is gone. Instead, some classes will get 2 AP from each point of Agi (Rogues, Hunters, Shamans, Druids), and other classes (presumably Warriors, Paladins, and Death Knights) will get 2 AP per point of Strength. Side effect: no more plate wearers stealing your gear
      * Spell Power is gone. It comes from Int now.
      * MP5 is gone. Spirit is the mana regen stat, and all classes that need it will get some form of Meditation. (Hunters, never fear - you don't use mana any more. More on this in a separate post.)
      * Armor Penetration is gone. That one was just confusing.
      * Defense is gone. Tanks are now defense-capped from talents, like Druid tanks.
      * Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
      * Block Value is gone, but blocks now mitigate a percentage of damage.
      * Stamina is going to be more equal across different armor types - no more "plate HP envy."


    Mere om Goblins http://www.wow.com/2009/08/21/…-backstory-and-zone-info/

  • Haha det kan da kun bekræfte at Wow nu blot er en pengemaskine, så de kan lave et ENDNU federe D3 :D videoen er jo ikke engang fed, som Wow-filmene var i gamle dage, hvad fanden er det for noget nusse-musik de har valgt? :P

  • hvis det passer med spellpower og atk power


    så bliver det 100 gange lettere at levele i classic må man jo tro


    men mon der alligevel kommer en helt ny class hvis man skal forstår denne sætning
    Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
    hvem bruger focus?

  • Quote

    Oprindeligt indlæg af ^Genzo^
    hvis det passer med spellpower og atk power


    så bliver det 100 gange lettere at levele i classic må man jo tro


    men mon der alligevel kommer en helt ny class hvis man skal forstår denne sætning
    Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
    hvem bruger focus?


    Focus kunne godt lyde lidt som Crit chance :)


    Hvertfald hvis man tænker i baner som Lineage 2 som bruger Focus til Critical chance :)


    Men spillet bliver jo ALT for let... som Rogue ect. skal du fokusere 100% nu på Agility og ikke andet som Hit rating, crit chance mm. Alt dette vil du jo score i Agility...


  • Quote

    Hunters, never fear - you don't use mana any more. More on this in a separate post.


    Måske er focus hunters nye mana?


    Jeg skal ikke have expansion, stoppede lige før Wotlk og er glad for at jeg stoppede.

  • Quote

    Oprindeligt indlæg af X3N4T3



    Måske er focus hunters nye mana?


    Jeg skal ikke have expansion, stoppede lige før Wotlk og er glad for at jeg stoppede.


    Kunne sagtens være... Lyder nok rimelig logisk på det punkt :)


    .. Men jeg venter lidt med og se, for hvis Star Wars The Old Republic rammer ca. samme tidspunkt, så regner jeg ikke med at starte på denne expansion, selvom jeg har efterspurgt at Good Ol' Azeroth fik et revisit..

  • Problemet er jo bare at de får folk til at blive til de er level 85 og har alt gear når man så har pvpet en del gider man ikke mere.. sådan er det altid. Man må håbe de får lavet noget så man får noget ud af at pvp.

  • Quote

    Oprindeligt indlæg af KarGa
    Haha det kan da kun bekræfte at Wow nu blot er en pengemaskine, så de kan lave et ENDNU federe D3 :D videoen er jo ikke engang fed, som Wow-filmene var i gamle dage, hvad fanden er det for noget nusse-musik de har valgt? :P


    Newsflash: Det har det altid været, og det er alle spil i grunden.


    Der er ikke mange developers der idag udvikler spil fordi de brænder for en idé.
    På det punkt syntes jeg endda Blizzard er en af de "bedre" udviklere, det bliver ret tydeligt hvis du sætter Blizzard overfor F.eks. EA games og kigger på hvem der laver spil for profit alene.

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  • Quote

    Oprindeligt indlæg af Malk


    Newsflash: Det har det altid været, og det er alle spil i grunden.


    Der er ikke mange developers der idag udvikler spil fordi de brænder for en idé.
    På det punkt syntes jeg endda Blizzard er en af de "bedre" udviklere, det bliver ret tydeligt hvis du sætter Blizzard overfor F.eks. EA games og kigger på hvem der laver spil for profit alene.


    Vil til dels give dig ret, da det også er min mening om firmaer som EA Games, men lige præcis Blizzard synes jeg ikke har samme tendenser.. World of Warcraft var i starten et megafedt spil, der var lavet til spilerne og ikke for at pleje Blizzards lommer.. Samme med Diablo II, der stadig er noget værd den dag i dag


    Vi kan så diskutere om de sats som Blizzard laver, egentlig giver dem flere penge i sidste ende, end hvis de bare spyttede en moneymaker ud *HOST* Mirror's Edge *HOST*


    Edit: Jeg mener forresten af Wow VAR et godt spil, men at det med tiden er blevet en moneymaker, i kraft af at det er blevet lettere og lettere at spille det.. Der er ingen udfordring længere

  • Quote

    Oprindeligt indlæg af ^Genzo^
    hvis det passer med spellpower og atk power


    så bliver det 100 gange lettere at levele i classic må man jo tro


    men mon der alligevel kommer en helt ny class hvis man skal forstår denne sætning
    Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
    hvem bruger focus?


    Det er Hunters pets, der bruger Focus, så det lyder logisk nok, at det er noget huntets får.

  • Cataclysm ser rigtig spændende ud, men jeg spærrede øjnene op da jeg læste at stats vil blive voldsomt simplificeret.


    *Block Value forsvinder.
    *Haste forøger hastigheden du får mana,energy,rage,whatever og ikke længere attackspeed.
    *Armor Penetration forsvinder.
    *Defense forsvinder. Tanks bliver nu critimmune via talents.
    *Agility giver 2 ap til rogues, hunters, shamans og druids.
    *Attack Power forsvinder (Fra gear)
    *Intellect skalere med mana og dmg.
    *Spell Power forsvinder (Intellect tager dens plads)
    *MP5 forsvinder og bliver overtaget af spirit



    Jeg spillede selv Warrior tank, hvor det altid har været et stort puslespil at samle det rigtige sæt armor. - Men et skide skægt puslespil! Det er væk nu. Nu skal jeg kun fokusere på Stamina gear, og en slat strength til at toppe det af med...
    Jeg synes det lyder vildt ærgerligt.

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  • Kan kun blive enig med dig..


    Faktisk bliver wow så simpelt nu, at en 5 årig kan gå hen og spille spillet, og mestre en ect. warrior når han rammer 1400 Stamina og 1000 Strength...


  • Det lyder i bund og grund som om det er et stort chok for dig, at Blizzard ikke laver disse spiludgivelser for din fornøjelses skyld. Det har alle dage været en pengemaskine, og sådan vil det altid være. Penge er og bliver til evig tid det eneste incitament til at lave disse projekter.

  • Ja det lyder godt nok til at blive let, tror det er fordi der er så mange "små/unge" mennesker der spiller, og de kan simpelhen ikke finde ud af at bruge spreadsheets og den slags for at finde ud af hvordan de skal samle gear til et given spec.. Desværre.. =(


    Som hunter var det ikke for det var specielt svært, men det var altid sjovt at skulle sammen sætte gear + gems og enchants i de rigtige kombinationer for at få det optimale ud af det.


    De laver det vist også sådan at Plate usere (dmg warrior) ikke kommer til at kunne udnytte mail og leather gear mere.. Sikkert fordi alle de små (-13årige) Rouges piver.. =P

    If you make it idiotproof then some will just make a better idiot.. =P


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  • Quote

    Oprindeligt indlæg af HuleFanden
    Det lyder i bund og grund som om det er et stort chok for dig, at Blizzard ikke laver disse spiludgivelser for din fornøjelses skyld. Det har alle dage været en pengemaskine, og sådan vil det altid være. Penge er og bliver til evig tid det eneste incitament til at lave disse projekter.


    Tror du misser min pointe.. Ja selvfølgelig laver det spil for at tjene penge, ellers kan det jo ikke løbe rundt for dem.. Men har det nogensinde strejfet dig, at man muligvis kan starte et firma fordi man brænder for det? Det har nemlig været min opfattelse af Blizzard, at de virkelig brændte for udviklingen af tunge, langtidsholdbare spil


    Som nævnt kan det så også godt bare være en "genial" måde at maksimere sine indtægter på, men jeg er sådan set (stort set) ligeglad med deres motiver..


    Du kommer ikke uden om at World of Warcraft er blevet markant lettere end i starten og heller ikke at der er noget mindre tid imellem nr. 2 og 3 udvidelse end der var mellem udgivelsen af spillet og TBC (nr. 1).. Så sådan som jeg ser det, så har World of Warcraft været et episk spil, der har nået toppen (for mit vedkommende) lige omkring et par måneder inden TBC - og tro det eller lad være, så føler jeg virkelig at Wow blev lavet til spillerne.. Det er det indtryk man får, efter at ha set de massive detaljer og timer der er lagt i spillet


    Så nej, penge er sådan set ikke altid motivationen til at udvikle spil.. Jeg har da programmeret længe før jeg tjente penge på det.. Og dengang i folkeskolen, der tror jeg squ ikke rigtigt på at jeg havde dollartegn i øjnene